新書推薦:

《
影响世界的十八个定律:破解万物运行规律人类,如何用公式定义世界?
》
售價:HK$
65.8

《
结构 Structures(埃隆马斯克推荐读物之一,经典又实用的结构力学普及读物)
》
售價:HK$
93.2

《
分肥游戏:古代中国权力分配规则
》
售價:HK$
70.6

《
上海市民生活记忆
》
售價:HK$
83.2

《
鸟瞰最美国保全书(刷边版)
》
售價:HK$
1177.6

《
营救里斯本丸
》
售價:HK$
66.1

《
阿非利加征服者:比拿破仑更伟大的西庇阿
》
售價:HK$
69.6

《
弗里德里希二世皇帝:一部传记
》
售價:HK$
221.8
|
內容簡介: |
本书是锐捷认证互联网专家(RCIE)的配套教材,由锐捷金牌讲师、国家教学名师、锐捷RCIE认证讲师等共同完成,全面融入RCIE&RS认证最新标准,通过40个实战型案例,详实讲解了RCIE核心知识与应用,实现了书证融通,有助于读者快捷通过RCIE&RS认证。本书适合具备一定网络基础的读者提升路由与交换技能。无论是准备参加RCIE-RS认证的考生,还是希望提升数通技能的网络工程师,都能从本书中获得帮助。
|
關於作者: |
黄君羡,男,毕业于华南理工大学,研究生学历,现担任广东交通职业技术学院信息学院副院长,中国通信学会委员、中国计算机学会委员、全国职业院校信息类校企联盟副理事长,具有15年网络技术专业负责人经历,在专业职业能力分析、工作过程系统化资源开发、产教融合等方面有丰富经验。
|
目錄:
|
目 录
第 1 章 BGP 路由协议 ·····················································································.1
1.1 BGP 路径属性 ······················································································.1
1.1.1 Origin 属性··················································································.1
原理 ·······················································································.1
任务拓扑 ·················································································.1
实施步骤 ·················································································.1
任务验证 ·················································································.4
问题与思考 ··············································································.5
1.1.2 AS-Path 属性 ···············································································.5
原理 ·······················································································.5
任务拓扑 ·················································································.5
实施步骤 ·················································································.5
任务验证 ·················································································.7
问题与思考 ··············································································.8
1.1.3 Next-Hop 属性 ·············································································.8
原理 ·······················································································.8
任务拓扑 ·················································································.9
实施步骤 ·················································································.9
任务验证 ···············································································.11
问题与思考 ············································································.13
1.1.4 Local Preference 属性···································································.13
原理 ·····················································································.13
任务拓扑 ···············································································.14
实施步骤 ···············································································.14
任务验证 ···············································································.16
问题与思考 ············································································.17
1.1.5 MED 属性·················································································.17
原理 ·····················································································.17
任务拓扑 ···············································································.17
实施步骤 ···············································································.17
任务验证 ···············································································.19
问题与思考 ············································································.21
1.1.6 Community 属性 ···································································21
原理 ·····················································································.21
任务拓扑 ···············································································.22
实施步骤 ···············································································.22
任务验证 ···············································································.24
问题与思考 ············································································.26
1.2 BGP 选路原则 ····················································································.26
1.2.1 选路原则 1—优选 Weight 值大····················································.26
原理 ·····················································································.26
任务拓扑 ···············································································.26
实施步骤 ···············································································.26
任务验证 ···············································································.29
问题与思考 ···········································1
|
|